Wednesday, April 18, 2007

Finally making use of this blog I created almost a year ago. What a busy year it's turned out to be, from the inception of the Alky Project to the creation of Falling Leaf Systems and the Sapling Program.

As a fitting start to this blog, I'm proud to release a preview of our Alky compatibility libraries for Microsoft DirectX 10 enabled games. These libraries allow the use of DirectX 10 games on platforms other than Windows Vista, and increase hardware compatibility even on Vista, by compiling Geometry Shaders down to native machine code for execution where hardware isn't capable of running it. No longer will you have to upgrade your OS and video card(s) to play the latest games.

The current preview allows you to run a number of examples from the Microsoft DirectX SDK on Windows XP. They're not the greatest thing since sliced bread, but we want to whet your appetite. We hope to release builds in the coming months progressing from demos to fully functional games. We also plan to post on this blog from time to time with screenshots and videos of what's to come.

The preview build is available here. Inside this zip is a README.TXT file with complete instructions on where to install the files (don't worry, we'll have an installer in the near future) and how to get and run the examples from the SDK.

We at Falling Leaf welcome your feedback, and we're committed to giving you the best high-end gaming experience possible, regardless of OS.

Enjoy,
- Cody Brocious
Lead Alky Engineer

139 comments:

Jan-Willem Bats said...

That's great stuff man. I can't believe somebody's actually doing something about enforced Vista upgrades.

Thumbsup! :D

CGZX said...

Using WindowsXP since 2000 from the MSDN Universal CDs and now on my notebook via the default OEM license, I must say I have become so used to it.

I've seen how some friends got spanking new notebooks with Vista installed (Basic Home) and there's nothing in there that would move me over.

What many linux folks don't get it is that, while Vista is not that attractive, Windows XP folks don't necessarily have to migrate over, unless they are getting a new machine, at which, they will get Vista whether they like it or not.

For the rest of us, WindowsXP is good enough ... for at least another 2 years I say. Maybe even 3. Then I'll maybe switch over to Ubuntu if Vista or whatever is the norm OS don't suck so bad.

Meanwhile, I'm dual booting on WindowsXP and Ubuntu... and both are looking better every day!

Keep the DirectX10 stuffs coming! :)

Kizul Emeraldfire said...

Praytell, would this work on Windows 98/98SE? :)

Even if it doesn't — two BIG thumbs WAY, WAY up to you guys. :D

Jerzy said...

Great work! Really great THX! Work hard! This project must see the day light on XP SP2! (SP3 newer will be finished :P )

FxJ Poland.

Cody Brocious said...

@ Kizul:

We've only tested on Windows XP SP2, but there should be nothing stopping you from using this on older versions of Windows. To customize settings for DX10, we're building a configuration application that lets you choose what features you want enabled, and that will do compatibility checking as well. Stay tuned to this blog for future prereleases!

Adan said...

OMG thats awesome!!!

you guys rule :p

I hope you get it running sweet

dan said...

is this expected to work ok with windows 2000 sp4 ?

Titi said...

god bless you man! great job, i hope you can finish your job and can run Dx10 perfectly on windows XP!!! My best regards!
sucess!

mohamad said...
This post has been removed by the author.
willsmit said...

simply great

mohamad said...

Hi,
thanks for your efforts.this is awesome but I hope you make it possible for native support of dx10 on xp too and not just software emulation.
thanks again and god bless you.

Andrey said...

Awesome thank you :) Hopefully this will get stable enough to run somewhat decently on 7xxx and other non-dx10 cards even if shaders have to be lowered.

Larry Clapp Jr. said...

Keep stuff like this up, Microsoft Corp. do not like Pirates. But at the price you have to pay for Vista, who is ripping off whom? At least with this option I can return my pc back to a legal licensed OS right now, and use DirectX 10 still. What project I would really like to see happen is a progy that allows PC newbies play MS designed games easily on ANY OS.

Arseny said...

I wonder, did you guys actually RUN the software? It runs Tutorial12, yeah. In FFP. With glBegin/glEnd. Without GUI/reflection. Perhaps it even runs other tutorials - it does not run the demos, it does not run my simple app just because there's no D3D10CompileShader implemented.

Oh, btw, have fun writing your own shader/effect compiler. And reverse engineering D3D10 HW shader format (and also compiled effect one) to make actual games (not SDK samples) work.

You will never complete this.

MrToad said...

The best of lucks with your project.

It would actually be nice to see you succeed.

Unfortunately I foresee that the very moment you become a thorn in you-know-who's side, you will receive a nice "cease and desist" letter...

Hope you prove me wrong.

Andrey said...

Does not work for me unfortunately here's my debug log (9 errors) I ran "Start without debugging":

------ Build started: Project: Tutorial12, Configuration: Debug Win32 ------
Compiling...
DXUTenum.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
DXUTgui.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
DXUTmisc.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
DXUTres.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
DXUTsettingsdlg.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
SDKmesh.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
SDKmisc.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
Tutorial12.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
DXUTcamera.cpp
c:\program files\microsoft directx sdk (april 2007)\samples\c++\dxut\core\dxut.h(91) : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
Build log was saved at "file://c:\Program Files\Microsoft DirectX SDK (April 2007)\Samples\C++\Direct3D10\Tutorials\Tutorial12\Debug\BuildLog.htm"
Tutorial12 - 9 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Cynos said...

Wow, that's impressive. Good luck with the project, hope you can make some headway with it.

ParoXoN said...

@Arseny:

You are a testament to eternal human optimism :P

@CB:

Good on you for taking this on. I have no doubt it'll be difficult, but every massive effort has to start somewhere :)

Gl!

Merlino said...

Is a very interesting project! Good work ;)

Lord KiRon said...

Hi , the Tutorial 1 is runs fine but all others crash (both in release and debug) inside:

// Obtain the technique
g_pTechnique = g_pEffect->GetTechniqueByName( "Render" );

function , seems that it crashes on InitDevice() function there.

My video card is built-in Intel GM9000 and I have two monitors (VGA and DVI) connected to it in extended desktop mode.

Windows XP SP1 , Core 2 Duo E6600 , 2GB RAM , 965 chipset (Dell Optiplex 745)

Glarthir said...

Good stuff. I ditched Windows a while ago, but if this makes it into Wine / linux I will be a happy man.

McTrafik said...

Will you make the code public? So that someone else could pick up w/e MS comes up with block your code when u're not able to work on it anymore?

Robert said...

Hehe good work. I'm not one of those that refuses to install Vista (I'm already on it :P) though. But still, great work for those who refuses to upgrade.

What do you think Microsoft will think of this btw? :)

Deimios said...

Yep. I recommend open-sourcing the code aswell while you still can.

Jon West aka Electrik Jesus said...

If you guys play your "Code Cards" correctly. You could actually gain performance by transfering all Shaders to assembly. mabye even be able to add a buffer to take out the lag/jerkeyness you will get every second or so. I use Vista but I can't play many good games on the machine. This could solve that problem for cheap Vista Laptops.

I wish you luck and Prosperity.

bob said...

Sounds excellent! :) Whats the chances of having a XP 64-bit version?

john_f_horton said...

Haha! Take that Microsoft! Beautiful job guys. I hope this gets out to the general public. If you make this native to XP - like 9.0c, Microsoft won't get much more money out of gamers, and most other people. Great job!

4rk said...

I think this is a real accomplishment and wish you the best in sustaining it's development through the future hardware and software changes coming over the next 5 years.

I believe that while promoting this as a way to develop a subset of DX10 in XP is attention grabbing, that you should have focussed more on how this is good for DX10 developers on Vista. Primarily because anyone seriously concerned with compatibility will generally pass on official DX10 and go with official DX9

Tyler said...

Lol, yeah right.

Gregory said...

Complete BS, the only thing a wrapper can do is convert DX10 API calls into DX9. Software emulated geometry shaders would be insanely slow, because you would be sending the data to the vertex shaders on the GPU, back to the geometry shaders on the CPU, then sending it again to the fragment shaders on the GPU. This is retarded.

tmartsum said...

Maybe you should consider doing it open source. I think wine has done some of the code allready. You can use their code if your code is open source ...
It will be a win/win situation since Wine can use your (and others) improvement on the code....

http://linuxrevolution.blogspot.com/2006/09/wine-10-in-early-2007.html

tmartsum said...
This post has been removed by the author.
Guillermo said...

Maybe you should consider doing it open source. I think wine has done some of the code allready. You can use their code if your code is open source ...
It will be a win/win situation since Wine can use your (and others) improvement on the code....

http://linuxrevolution.blogspot.com/2006/09/wine-10-in-early-2007.html

tmartsum said...

Link fix:

here..

Myself said...

Who needs 98se, or even 95b? I'm holding out for 3.11 with Win32S and WinG installed. :)

Troi said...

MY GOD, men if thank`s to you we wil be able to play games with our Ubuntu`s Debian`s and Gentoo`s we all be in deubt of you.

lmimmfn said...

This is very very suspect, i still dont believe it due to the HAL in vista, no offence to the code author, but on the off chance it is true:
1. M$ lawyers will be on your ass bigtime because youre killin the only reason to upgrade to vista
2. M$ lawyers will be even more annoyed at a Linux prospect

I it does work and it is going to succeed, id advise the author to strike a licensing deal with M$ before the $h*t hits the fan

Andrey said...

What is he violating exactly? He is writing this himself! DX10 is freely available to all users on microsoft.com

Elijah said...

well, aside from being completely illegal, theres no point in even attempting this. By the time its completed vista will be the norm like it or not. Computer hardware will generally run it without breaking a sweat and the general support for it and dx10 will be tremendous. As much as I hate microsoft and wish they hadn't made dx10 vista only, this project just doesn't make enough sense. Have fun compiling something useless whilst you break the law.

Elijah said...

By the way audrey, read those annoying license agreements sometime. Your not legally allowed to reverse engineer things like directx or drivers.

Mario. said...

As far as I understand this - it recompiles all DX calls, so that -according to settings- you might get better performance compared to unpatched game? Intel and SiS and VIA might be greatly interested in this project to make their "DX10" graphics cards :D:D

Bruce said...

WOW! MS says that it couldn't have been done on XP. It's bizarre that a company can be a habitual liar. MS has zero credibility. Great work man!

tmartsum said...

"well, aside from being completely illegal"

"Your not legally allowed to reverse engineer things like directx" (or drivers)


Do you know what you are talking about - Elijah?

Wine and Cedega has done reverse engineering on DirectX (for Linux) for several years. These projects still exists. I cannot for sure say there is no stupid US-law - but in Europe it is 100% legal.
(however maybe not for drivers)

And the EULA is far from what is legal -
and MS knows ... Just look at some of the XP-EULA:

"If any provision of this EULA is held to be void, invalid, unenforceable or illegal, the other provisions shall continue in full force and effect"

kristofer93 said...

Oooh yeah!..Your project is great!

shafiul said...

i want to install it.But should i have to make system restore or some thing like that or there's no need to do that?i mean if i install that library will it coexist with current directx9c runtime or overwrite it?

please help me someone i am confused:(

TechGuru said...

I wouldn't have announced this until you had a working version because ms wants people to buy vista for the dx10....there going to send you a Cease-and-Desist Order ...but then again I guess if you get stopped someone else in a country they have no control of could pick it back up

Kevin said...

Great work, I like Winxp more than Vista and it would be great to play DX10 games on XP :D

sToneHeaRT said...

Hello!

Greets from Germany.

Please be careful of Microsoft Software Politics such as EULA by converting DX10-compatible Libs for windows-foreign systems!

Go on with work only with adequate law security, because a lawsuit costs your savings for a Mercedes Benz S-Class car. ;)

Dark Keeper said...

Hello,
I've tested your dlls under Windows XP Prof. x64 Edition with 4GB RAM and Geforce 8800GTX (newest dev-driver)

I get the same error as lord kiron stated. (built against x86 libs)
It crashes at line.

// Obtain the technique
g_pTechnique = g_pEffect->GetTechniqueByName( "Render" );

I must say, I'm a bit disappointed about that. You obviously should know how much attention your statement draws. People expect to see at least some results. This sure isn't good publicity.

However, I'll be keeping an eye on your project. Good luck with the further development. I've been hoping for a long time that someone with the boldness and skills will take on that task. :)

Regards

Shiben Bhattacharjee said...

Wow, this is sweet!
Thanks for this, Good Luck to you!
This will be something really useful

Elijah said...

It doesn't take much to know that its not legal, maybe instead of citing the fact that its been messed with before you should read the eula, heck nvidia doesn't even want you reverse engineering their drivers. Just because its been done before doesn't make it legal. By the way, microsoft is a global @$$hole not just here in the u.s. how you came to the conclusion that europe was somehow spared the legal restrictions of the world's biggest, nastiest monopoly is beyond me but maybe you should wake up and smell the feces.

khagaroth said...

Well, you see, in some Europe countries, we have laws that allow reverse engineering and sometimes even direct modifications of programs for compatibility purposes. Also, at least in my country, we have a law, that states, that what's allowed by a law, cannot be restricted or prohibited by any agreement, eula, license or whatever...

Wojciech said...

Good work! Are you going to make Windows games playable on Mac or Linux, not only older Windows ?

Marcel said...

Funny all those hyperexcited MS bashers.
Have you actually tried this code? Do you know anything about DirectX?

Anyone who knows a little bit about this and has looked at the code provided so far knows this is *never* going to work.

This is someone's 5 minutes of fame. Trust me, we'll never hear from this vaporware again.

Sven said...

I Love you :)

karlis said...

Wow, it seems mighty, hope you get the work done.
People like you, are the persons, that make software world great.

Elijah said...

Yeah sure there are euro laws that countermand license agreements for the sake of having fun. Sure. Well you know something? In the u.s. our senators let us murder someone if we ask really, really nice. Sure is great posting stupid non-sense crap like that, maybe if I tell you all that I'm a billionaire I'll wake up tomorrow morning and it will be true!

Miguel said...

Deseo Felicitar todos los que estan haciendo esto posible deveria poner en su pagina un de paypal para ponerle donativos ya que se que muchos de nosotros que usamos otros sistemas operativos libres y deseamos usar juegos que solo en windoes funcionan, como World of warcraft gracais y siganle echando ganas okey desde aca de mexico tienen mi apollo =)

Malachi said...

You guys, will fucking rule the earth.

Micro$haft doesn't deSERve more and more money for crap like this... making gamers switch to DX10? that's a huge investment right there...

Keep it up, guys, we're ALLLLLLLLL rootin' for ya! :D

Mark said...

YarrR!!!!

Here's to hoping for the best, because I will not purchase another Micro$loth OS. I'd rather run Ubuntu, then go to Vista.

Leonmeijer said...

I don't like vista's lay-out, thingy, it's to visually to me, do I'm very interessted in this project, keep it going!

- Leon
http://www.LMeijer.nl

Shane said...

God i hope you can sort this, i know its a long shot but if you get this working on Linux, you will be a God amongst men

Darren said...

"Members of its Sapling Program will be able to get the wrappers for DirectX10 applications and run them not just on DX10 hardware under Windows XP, but with some DX9 hardware as well."

Can you elaborate on this quote a bit more? Will DX9 hardware be able to run DX10? And could dx9 hardware run dx10 under Vista as well??

Brian said...

be in the media some

Brian said...
This post has been removed by the author.
Alexei said...

Don't be a fools, it's a fake.
First of all, there is no way to substitude geo shaders on CPU without huge emulation system. Second, look at preview.zip: we have completely similar files d3dx10.dll, d3dx10_33.dll, d3dx10d.dll, d3dx10d_33.dll that don't even have version-check functions of original d3dx* ones (D3DX10CheckVersion). I'm not saying the fact that there is no "_33" suffix on any D3D10 version, nor CTP, nor release one.
All of testers said that those files give a crash on "GetTechniqueByName" that is one of common method in shader programming and it looks like it never worked and never supposed to be working with this "wrappers".
Do a quick trip round google, etc. and look for any presence of this project and its genious author for last years. The only interesting thing is http://www.fallingleafsystems.com site that offers to donate 50$ to project team. Also there is a forum where one guy tolds that he donated in December and nothing changed during this time.
I'm shure, real Alky Project does not exist at all. Do not give your money to this liars

tmartsum said...

Elijah -
Maybe a project can be forced out of US - but that is it (scream all you want)

However Alexei might have a point. Nobody has seen anything - and now they/he ask(s) for 50$ ...


This could sound like the project is fake.

However I do believe DX10 will come to XP ... (Just wait for Wine and somebody will backport it)

But like Alexei said. Do not pay anything (before something is working)

Elijah said...

my point was there are INTERNATIONAL laws protecting things like end user license agreements, and governments that make up funky ass rules that would bypass them dont get software sold to them. it doesnt happen. welcome to the real world. anyway, dx10 for xp... pointless as time goes by. maybe instead of bitching about it people should just get a slight grasp on economics and realize that vista is the horrible future that we face as a whole.

tmartsum said...

This is probably not important since this project looks to be FAKE - and they just try to get people to donate 50$..

However there are no such international laws. (Please link to them if you can find them... )

On most places "forbidding reverse engineering" is considered invalid since it weakens competition.

The only thing MS can do is stop selling to Europe (that would probably not be a good idea ... they still sell to China)

PS: Consider the validity in US of the following EULA:
You accept never to sue MS or its employees - not even in case of violence from an employee.

BEN said...

I HAVE A question WHEN I PASTED
THE FILES TO THE FOLDER ONE OF THEM WAS ALREADY IN THE system32 FOLDER (d3dx10.dll)
SHOULD IT BE THERE ? IM USING XP SP2 ,NVIDIA FORCEWARE BETA 93.81 (DX9 CARD), DX9C APRIL release .
ITS a little weird TO HAVE THIS FILE because ITS DX10 related.
ANY WAY GOOD LUCK WITH THIS PROJECT, GAMERS AROUND THE WORLD ARE relying on U .

Elijah said...

no, you link proof of their non-existence. and don't link some freakin' digg article either. i really don't give a rat's @$$ if you believe me or not. its mostly an aside from my main point of this being a defunct project from the get-go anyway.

tmartsum said...

>no, you link proof of their non-existence

Sure sure ;) ...
By the way there exists 4 headed monkeys , which are 5 meters tall. You don't believe me ... please give me a link that show their non-existence ...

However don't worry - since this project is seems to be FAKE. But Wine has started on reverse engineering DX10. I am quite sure a DX10 will come for XP ...

Elijah said...

i was civil enough as it was but you insist on sticking to one point that you didnt prove after my initial statement so why not just fugg off? thanks.

tmartsum said...

>fugg off?
Elijah - you surely know how to argue ;)

reverse engineering on wikipedia
Reverse Engineering on Wikipedia

Reverse engineering is legal even in the US. (And currently only US/Canada has these stupid Software-patent laws...)

But again - since this project seems to be FAKE it doesn't really matter...

Archereon said...

anyone read the legal threats against the pirate bay? Move it to sweden or maybe even finland and out of the thumb of the digital millenium act

Archereon said...

anyone read the legal threats against the pirate bay? Move it to sweden or maybe even finland and out of the thumb of the digital millenium act

Markus said...

I LOVE YOU
I really hate Microsoft, because they are so dumb and they produce a lot of shit! The latest shit I know is Vista or SP2 and IE 7 and everything they made in the last years. So It is cool to produce dx10 for windows xp and linux and mac and freebsd and every system. You are great

johan said...

WTH
i tryed
and WOOT it's working
worked a litte on it but your version was better
it's like long long ago
i tryed some stuff like that

well if i can help you and your team

i used to make my on os (with linux)
and making my windows 98 and 200 lots better(windows have real crap codes!!)

greetz kingoffly

deem said...

Great project!
But I still have a question - do you use OpenGL for running DX10 stuff under Linux and OSX?

havok said...

Hi! I create for your project logotype! If you like it I can send other graphics versions like cdr, transparen pgn and others. Ist totaly free!! I like your project and I want help Im from poland,see ya! ps. If you want other logo please send email, and I create other. http://www.tvksmp.pl/~havok/alky.png

Dean said...
This post has been removed by the author.
Dean said...

will this allow me to play direct x 10 on my vista machine using a 7600 gs?..

Anthony said...

wow you're only 19? This is seriously impressive. Go work for apple man. If you can get paid big $$ to do this, i have no doubt apple will gain the consumers that MS once had. OSX/Linux + DX = wow you are a true hero

-anthony clark
hemet, ca

Tiberian said...

Simply spectacular. Keep up the good work.

G3cko said...

Will it work on 64Bit-XP too?

I hope, because 3GB are not much...

:/

If this will be possible, then the project has a future for coming games.


greet from Germany

Chris

boolean said...

daaaamn it works!! I love you guys!! I was almost giving up on this subject..

apon said...

That's great.
Thanks very much!

Neil said...
This post has been removed by the author.
Neil said...

I already have a DX10 video card but don't want to upgrade to Vista as its bloated crap. My only reason to go Vista would be for DX10 gaming.

I have a question about ALKY that I can't find the answer to:

I read that ALKY provides the DX10 API under XP so DX10 games can run at all. Does this mean that ALKY maps all DX10 calls to DX9 equivalents, and ignores DX10-only features?

I mean will a DX10 game running under ALKY/XP on DX10 hardware actually use the DX9 API so look/perform like DX9, or will it be just as visually good and run as fast as running natively on actual DX10/Vista?

benden said...

first of all, my reagards for the best work!

if please sombody would tell me when there will be an instller for this dx10 for xp????? i have 8800 gts and i really need to get a better display - ran out of money so cant change to gtx....
pleaseee tell me when this installer will be available?...
i just dont want to install the preview as it is written in the txt beacse i can make some things worse...
sorry for the english, not my mothers lang...

Digital Man said...

Help me out here people: Halo 2 *IS* a direct X 9 game, so why is it BS that they could make it work on XP? I can understand the talk about getting DX10 to run on a DX9 card, but when Halo 2 is nothing but a DX9 game, why is is so hard to believe that these guys could get it to work?

Andrey said...

umm cause halo 2 is games for windows live (aka windows vista shit)

bobby hash said...
This post has been removed by the author.
bobby hash said...
This post has been removed by the author.
bobby hash said...

I wish you good luck for the project.
It would actually be nice to see you succeed. I would definatlely loves to install it on my office pc at development ecommerce site web on XP S2.
Hoping for a sweet results.


Narender

sunu said...

so cool

Frequent said...

You can already play Shadowrun and Halo2 under XP... Don't order crap using his link or donate any cash to that scammer.

Digital Man said...

I've seen the info on Shadowrun, but haven't heard anything on Halo 2 being playable yet. Where is this at?

Frequent said...

HOW TO PLAY HALO 2 ON WINDOWS XP:

Installation Instructions:
1) Extract the archive.
2) Insert the Halo 2 DVD
3) Run Startup.exe on the Halo 2 DVD using the included Loader.exe
Ie.: Loader.exe D:\Startup.exe
4) Install the game.
5) Install XLiveRedist1.0.6027.msi and vcredist.msi from the \redists dir on the Halo 2 DVD.
6) Copy the following files into the directory you installed Halo 2:
dwmapi.dll, mf.dll, MFPlat.dll
7) Finished. To play the game, run halo2.exe using the included Loader.exe
Ie.: Loader.exe "C:\Program Files\Microsoft Games\Halo 2\halo2.exe"


DOWNLOAD LINK: http://rapidshare.com/files/38638045/WowLoader-0.2.rar
http://www.MegaShare.com/211426 (password: tl)

PROOF THAT IT WORKS: http://image.bayimg.com/aa/al/ga/ab/k.jpg

Frequent said...

All the required .dlls and the loader are on that rapidshare link..

Peter "The Wall" said...

TWO THUMBS WAYYY UP!!! What a generous and purposeful project! Thanks for everything!

Frequent said...

yea ... too bad its fake.

ArchCarrier said...

What I don't understand is the fact that the majority of people here seem to despise MS and all that it stands for.

So, why the excitement about an already debunked project which allows a MS product to be used on another MS product?

Hypocritical? I think so. Things move on, its human nature. You either embrace the new or you can go back and live in your caves.

Upgrade your graphic card and you OS to Vista, cause that is the only way your going to experience DX10 as it is meant to be.

Frequent said...

I have played Halo 2 on Vista and on XP and i was running at least 30% faster .. and it isnt even a dx10 game .. Vista needs to be fixed.. or else no one will update. I work around a lot of people that own computers and almost everyone of them i know went back to Windows XP

Frequent said...

Oh and if you are going to say my comp doesnt meet the reqs, WRONG

I own a Core 2 Duo 6400 with 2 gig of ram and a geforce 8800 GTS

deltaepsylon said...

then howcome the screenshot shows only a gig of ram? and an ATHLON Processor?

Frequent said...

hey look at this! its june! still no patch ... i could bet anything there will be nothing out for june .. gee i wonder why .. could it be because all of this is fake ?


Oh and these screenshots are not from my computer.. i just linked from someone else ...

Frequent said...

err july .. whatever

Digital Man said...

Hey Frequent, don't you have any where else you need to be trolling? Jesus, I'm embarrassed for you with all your grandstanding...

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